3D Max
Infernal Engine
Infernal Engine

For the this project I served as lead artist. I was responsible for helping document the art style and pipeline for the project. Along with helping oversee the outsourcing and internal teams, I helped with art direction for the project. I worked with the production team and team leads to come up with a strategy to complete the game in 10 months. We created a plan and worked with producers at Activision to complete the game on time and within the budget.

I also helped with set dressing to help with visual storytelling and set up lighting for some levels in the Infernal Engine.

Game Trailer