For this project, I created various stylized models for a prehistoric demo using the CastAR technology. Models were implemented in Unity by the CastAR team. I also provided terrain textures and a base level in Unity for the team as a starting point.
Download a PDF version of my resume here: Eli Luna PDF EXPERIENCE ADJUNCT PROFESSOR, THE GUILDHALL AT SOUTHERN METHODIST UNIVERSITY; PLANO, TEXAS 03/2014 – PRESENT Teaching with the faculty of SMU’s video game program with students in all aspects of game design. Duties include helping students work on team projects, working with production pipeline […]