Skills

3D Max

Zbrush

Photoshop

Substance Painter

Substance Designer

Illustrator

Adobe After Effects

Adobe Premiere

Final Cut Pro X

Perforce

JIRA

Microsoft Office Suite

Engines

Unreal 4

Unity

UDK

Infernal Engine

Shipped Titles

Evil Robot Traffic Jam

AMC's The Walking Dead: Survival Instinct

Star Wars Kinect

Brothers In Arms: Hell's Highway

Brothers In Arms: Earned in Blood

Brothers In Arms: Road to Hill 30

Halo: Combat Evolved for PC

Tony's Hawk Pro Skater 3 for PC

007: Nightfire for PC

Counter Strike: Condition Zero for PC

Half-Life: Blue Shift

Half-Life for Playstation 2

Half-Life: Opposing Force

Contributed Titles

Borderlands

Borderlands 2

Wordium

Eli Luna’s Resume

14 year veteran of the video game industry with experience in all aspects of the business. Currently an Adjunct Professor at Southern Methodist University with the Guildhall program and a freelance artist. Along with my 14 years as being an artist, I have worked alongside PR groups creating assets and production planning (including video editing, photography and web development). Recently I have contributed on various projects that focus in the Virtual and Augmented Reality space.

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Download a PDF version of my resume here: Eli Luna PDF 

 

EXPERIENCE

ADJUNCT PROFESSOR, THE GUILDHALL AT SOUTHERN METHODIST UNIVERSITY; PLANO, TEXAS 
03/2014 – PRESENT

Teaching with the faculty of SMU’s video game program with students in all aspects of game design.
Duties include helping students work on team projects, working with production pipeline creation, troubleshooting engine issues, helping set up art style guides, giving critique and working with students on their Master’s thesis.

Freelance Artist, RICHARDSON, TEXAS —09/2014 – PRESENT

Available for 3D modeling, photography, videographer and editing, design and creative needs

Lead Artist (Contract), BalancedMedia Technology; McKINNEY, TEXAS
05/2016 – PRESENT

Developing art style for original IP in the Unreal 4 engine including creating documentation for internal and external use. Creating content including models, materials and textures. Managing external outsourcing partners by providing direction and feedback. Working with designers to develop whitebox level layout. Collaborating with designers for gameplay mechanics.

Unreal Lead Artist (Contract), REEL FX; DALLAS, TEXAS
08/2015 – 10/2015

Set up of the Unreal project for the Hunger Games Virtual Reality experience presented at New York Comic Con.
Set up whitebox layouts, created models for blockout, set up all cameras and movements per the art director’s storyboards, animated various sequences in Matinee, implemented all dynamic items in Matinee for target platform of GearVR 360 video. Also worked on optimization for Oculus Rift DK2.

3D Modeler (Contract), CastAR; PALO ALTO, CALIFORNIA 
07/2015 – 07/2015

Created a Unity scene for a game demo on the CastAR. Modeled and textured assets used in the demo.

3D Modeler (Contract), ELEMENT GAMES LLC; DALLAS, TEXAS 
12/2014 – 05/2015

Created concepts for boss vehicles, environmental and other game assets for Evil Robot Traffic Jam. Model and textured models to run on the Samsung GearVR as the target platform.
Created marketing screenshots and built a website for the game.

3D Modeler (Contract), CAPTURED DIMENSIONS; FRISCO, TEXAS 
09/2014 – 12/2014

Created building models for a table top board game. Models created to be air tight and textured for 3D printing with a sandstone filament.

LEAD ARTIST, TERMINAL REALITY; LEWISVILLE, TEXAS — 09/2009 – 12/2013

Worked with production to plan out projects. Troubleshoot game systems between the art department and the rest of the team. Worked with the design department to determine art needs. Helped create artist pipeline for each project. Gave art direction to art team. Worked with outsourcing partners for each project. Content creation for prototyping. Working on documentation of art bibles and other pipelines. Created assets for each project.

LEAD STUDIO PHOTOGRAPHER, PRESTIGE DALLAS; PLANO, TEXAS — 06/2009 – 09/2009

Photographed people in a studio setting. Worked directly with people and gave them modeling direction during photo sessions. Adjusted lighting as needed and set up poses according to personality and outfits of the subjects. Edited photos with internal software for print.

LEAD ARTIST/SENIOR ARTIST, GEARBOX SOFTWARE LLC; PLANO, TEXAS — 06/2001 – 11/2008

Assigned art team with tasks based on project needs. Tracked progress and gave critique and feedback based on design team needs. Worked with the design team and code department to troubleshoot systems and gameplay. Worked troubleshooting engine features for the art team including helping create new tools. Created assets and worked with outsourcing implementing assets as they were delivered. Worked on UI systems and created PR items along with game manuals.

LAYOUT ARTIST, ALPHAGRAPHICS; DALLAS, TEXAS — 01/1998 – 06/2001

Worked with customers on creating designs and layouts for printing materials such as brochures, flyers, business cards and invitations. Worked with departments on how finish product should look for customers.

EDUCATION

Art Institute of Dallas; Dallas, Texas — Associates of Applied Arts in Computer Animation — 09/1997 – 09/1999

Lamar University; Beaumont, Texas — Bachelor’s Degree of Applied Arts and Sciences — 02/2015 – Current