Model

3D Max

Zbrush

Textures

Photoshop

Substance Painter

Engine
Unity
Render
Marmoset

For this project, I created various stylized models for a prehistoric demo using the CastAR technology. Models were implemented in Unity by the CastAR team. I also provided terrain textures and a base level in Unity for the team as a starting point.

Read about CastAR