I worked with ReelFX to help build the Virtual Reality Experience for New York Comic Con 2015. I was the project lead and set the project up in Unreal 4.
My responsiblites included setting up the camera sequences and camera speed, creating the layout, trigger storytelling sequences, troubleshooting technical needs of the project, managing builds and content intergration.
I also worked with external studios to help coordinate content and file management of the project.